In this video, I wanted to talk about some of the snap functions contained inside of Blender to help you make precise movements and align objects!
Timestamps
0:00 - Video Intro
0:29 - Intro to Snapping
1:08 - Location of Snapping Settings
1:37 - Enabling Snapping
1:47 - Snapping to Increments
2:50 - Absolute Grid Snapping
3:14 - Adjust Snap Points
3:54 - Snapping to Subdivisions
4:42 - Vertex Snapping - Closest
5:40 - Inference Snapping
6:36 - Vertex Snapping - Center and Median
7:03 - Vertex Snapping - Active
7:52 - Vertex Snapping Use - Align Walls
8:32 - Vertex Snapping Use - Extrude to Same Length
9:05 - Vertex Snapping in Edit Mode
9:35 - Edge Snapping
10:05 - Face Snapping
10:37 - Volume Snapping
10:52 - Midpoint Snapping
11:48 - Multiple Snapping
12:26 - Move, Rotate, and Scale Snapping
First off, to activate snapping, you can click on the little magnet, or press SHIFT+Tab on your keyboard
Increment – this snaps your object to a set length based on the units you’ve set in your scene properties.
Note – if you enable absolute grid snap, this will snap your objects to the increments set in your grid
Vertex – Snaps your object based on one vertex to another vertex
Acts differently based on closest, center, median, active (active is based on object origin)
This is a great tool for aligning Archipack walls before detailing them
Edge – aligns an object somewhere (anywhere) along an edge
Face
Volume
Edge Center
Edge Perpendicular