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There are many emotions that games aim to tap into in order to provide specific experiences for players, and one of the most powerful is frustration. However, using frustration as a mechanic can be pretty dangerous as it risks pushing folks away. This video looks at titles like Red Dead Redemption 2, Dark Souls, The Last Guardian and The Last of Us Part II to examine the ups and downs of including elements that will frustrate players.
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Special thanks to honorary bagbutens Elfinrez and WilliamGlenn8.
00:00 In Defense of Guarma
08:40 Dark Souls: Connecting Players Through Pain
09:48 I Wish I Liked Pathologic 2
10:46 Trico is MY Pet
12:16 Why The Last of Us Part II Worked For Me (and failed for others)
16:25 Is Frustration Worth It?
19:07 Nebula and CuriosityStream